Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_76_HV"

//76 "-354"   -34/-5   .     .

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius = 3
ImageAttr=4	//IA_NOROTINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,950,	129,14130,	26,24728,	0,56521
Armor=500,741,	90,8603,	18,15055,	0,34410 //          100-120
Armor=1000,558,	60,4876,	12,8533,	0,19504
Armor=2000,295,	24,1364,	5,2386,		0,5455
Armor=4000,148,	9,341,		2,597,		0,1365

//             

DefaultStartSpeed=950	//        ()
MaxDistance=4000		// ,    
Mass=3.02				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.45				// -   (M <= Mkr),        
Cx_max=0.75				// -   (M = 1),        
Cx_1=0.52				// -   (M >= Mmax),        
R=0.038					// 
LiveTime=15				//  
TimeToDestroy=0			//        (0 ..   )
TracertShowtime = 10	//  
MaxRedirections = 3		// - 
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         

debug=false

//   , CBatchExplosion         
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_misc.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt"

//    ,         (,TRUE -     )
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_misc.txt",TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_armour.txt",TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_armour.txt",TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

//      PC 

Gage=76					//
DefaultBulletSpeed = 950.0		//       ()   
BulletSpeed = "F-34", 950.0	//      () 
BulletSpeed = "ZIS-5", 950.0	//      () 

shellType = 7
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 